Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. 6x ERML, MASC, ECM. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. So much more complexity than "meet in the middle and. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Also, very few people really know or bother with switching ECM to counter anyway :D. Realistically you should play. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. All depends on how PGI will deal with MASC. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. Edited by Egomane,. Wow, this went off-topic fairly. Theory is really nice on paper. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. Lots of heat sinks. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. my favourite mechs are: ecm fafnir with 4x rac2. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). You don't even need Double Heatsinks for it. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. . HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. . It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. None of the mechs have jump jets. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. Those mechs have less room for actual weaponry, armor and munition. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. This includes the paperdoll info. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. MPL skirmish w/ECM. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. . Back to top #3 Mcgral18. Griffin-2N is a good ECM medium. Otherwise remains the same. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. That way we get 1. 3) Reduce the radar range of ECM. No longer grants stealth to nearby friendly mechs. Opposed to 90% of players who use default settings and see about 400 meters thanks to. Maybe not the best mech to start with clan mechs. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. Lrm 40 and under is just lol. I voted "No. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. you can run an lbx 20 and smls on it or do the common mpl hmg build. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. The reason is simple. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. You had ECM set to Disrupt Mode when it should have been set to Counter. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. 222. 624 posts Posted 08 May 2014 - 12:50 AM. txt : A guide explaining what changes are applied by the game when you change settings in game. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. both ecm mechs with great dakka. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. its like a blood asp b but at 75 tons. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Inner Sphere can fire more, but has other restrictions. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. . It also will cancel one enemy mech ECM within 120m. #1. Jump jets (JJ) are classified as Equipment in MWO. tons) are still versatile, but generally with bigger and heavier weapon payloads. The line gets stretched from other mechs getting ahead of them selves. One heat sink if you feel the ammo doesnt run out. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. Thats why it feel like theres no radar right now. If PPC's jam out ECM, PPC's also jam out Beagle. Ecm buble greatly reduce radar range and wont let you relay the info to your team. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. It's one of my mechs with highest KD and W/L and I don't even. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. My top choices are:. . We definitely need more ECM ‘Mech's in Faction Play. The speed of lrms are already crap. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. MechWarrior Online. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. When you needed 3 salvos to kill Pirahna, nowadays you need 5. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. . Probably one of the better options for Quickplay on this list. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Many of the most famous and popular designs are heavy 'Mechs. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. In TT (I know, I know), the lights are recon mechs and flankers. Compared to other Commandos, it has the greatest number of missile Hardpoints. ECM, or Electronic CounterMeasures works to impair enemy sensors by. CS 2019 Top 8 Qualifier;Cicadas are junk. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Edited by El Bandito, 17 September 2014 - 08:45 PM. . . It will be hot with 2x ERPPC. Member. I have had a lot of trouble getting my Archer-5W to work. MechWarrior Online. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. Raven-3L does well with ECM in a variety of builds. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. 4. 6) You are not always the scout. My vote was for cicada 3M as the weakest of the choices. To use the Active Probe is simple; simply have it. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Also included with each pack is the new mini battle pass system driven by 'Mech XP. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. The mech must first have ECM to be able to equip Stealth Armor. reduces your own sensor range. Also included with each pack is the new mini battle pass system driven by 'Mech XP. What you SHOULD do to ECM, is make it delay the appearance of the dorito. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. ECM in counter mode can disable one ECM device within 180m. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. Bap has about 150m depending on the mech's. Bane is a MG/laser mech and 2D is an SRM-carrier. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. com ECM used to hide your mech up to 0. So there you go. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). MechSpecs is a community for every level of MechWarrior Online fan. why not have all mech do the same damage no matter what they have quiped. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. The game is turning into Ecm counter/ disrupt mechs. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. They trade speed and maneuverability for firepower and armor. #6 VeeOt Dragon. Tanky? The Quickdraw hero mech is a godtier mrmboat. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. The Sun Spider is very interesting mech and can use even ecm. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. Urbanmech K9 with 5 MPL. " Simplified, yes, but still a good description. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). A bit outdated, though. Preferably one that doesn't suck balls and move like a freight train. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Even stacking velocity and mech quirks they are still one of the slowest things in the game. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. Split Ecm Mechs Evenly Between Teams. I hesitated to give recommendations, because. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. 5 heat/s while active. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. Ive got a light ECM equipped mech. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. The line gets stretched from other mechs getting ahead of them selves. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Added 2023-10-29 by SirEpicPwner. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. Member. #10. IS: One Wolverine and Zeus Skokomish Hero. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. #2. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). It doesn't actually reduce sensor ranges. 84%. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Pir 1 and the laser options are still good. I get regularly left. Along with the Battlemaster, which also mounted Command Consoles in. in lore. Selecting a 'Mech with the proper hardpoint configuration. Power creep is rough in a F2P game. I mostly use my Viper "Medusa" for this role. Not sure what to go for in the ECM mech line up. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. To be honest, I. At least to me. DFA - Death From Above; A form of attack whereby one 'Mech uses. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. tons) are still versatile, but generally with bigger and heavier weapon payloads. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Otherwise remains the same. Especially on Mechs sub 50 tonnes where. Stealth armor and OP machine gun lights. The most traditional sniper mech in MWO is a dual Gauss Jagermech. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. Maybe my mind was playing illusions again or the drugs were just too strong. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. ago. there will be a real need for more BAP on mechs. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. or mechs that are not in MWO yet. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. It is very mobile mech. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. These light mechs are far too powerfull compared to other light mechs. Only IS has access to the Stealth Armor. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. Make a ECCM unit that every mech can have. . Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. Rookie. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. 3) Other symbols Target This enemy mech is marked by TAG from a team member. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Urbanmech K9 with 5 MPL. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. Other than narc's SEVEN second cool down. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Enemy can lock you below 800m without any sensor range skill. streak-6 boats. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. With a proper heat profile, you will disapate heat slowly on cold maps. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. Incubus is typically used in a direct combat. Bushwhacker X1, three torso mounts, and a narrow front profile. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. smurfy-net. ECM only (no skills) on your mech: Enemy range for you is reduced. 14%]). 3) Mad Cat MKII-B. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. I also fit TAG if I have an energy hard point. Of the ones you listed fury is pretty good. Also. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. a user. when I found MWO I had to play it. . MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. Otherwise remains the same. Mist Lynx Ebon Dragoon for the missile omnipod. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. Description. IS. Works other way too. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. Even for those who have play. 15. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. Essentially it boosts radar coverage, locking and scan strength. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. what they said hellbringer is the best ECM capable. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. 52%. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. MWO is all about pure DPS. Victor Dragonslayer and Basilisk are pretty damn solid. I respectfully disagree on putting new players in a forgiving Mech, e. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Evvo Jun 12, 2022. The ECM one (0X) is very interesting. Its more of the mobile/supportive peaker. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Its a fun build. We're getting 2 more ecm mechs. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. No longer counters ECM. Especially in the larger CW maps. 52%] - View) Percentage of vote: 80. Seismic, yes, you still show on that. 5 tons) But still enough to take a large UAC and some lasers. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. Mechs that do ballistics well. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. Even for those who. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. cfg to copy in your install directory. Scout builds are also a rather specific thing, and most do incorporate ECM. If you're escorting light 'mechs, you're the heavy hitter. I grew up on the the table top game and of course loved it. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Arctic Cheetah: Well, it's my favourite 'Mech. Edited by Asmosis, 04 December 2012 - 06:17 AM. . Visit [ mechs ] to explore the 'Mech database. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. Learn all about hard points,. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. Probably the biggest glass cannon in MWO but an effective one. Guess PGI needed to keep the lights on. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Member. Fafnir. Anyway, when do the clans get an ECM Assault mech. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. The disadvantage would be a greater diversity of mech builds that include ECM. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. is faster, and it's payload and firepower aren't bad, even with ECM. BAP/ASM/ECM/NSS BAP: +15% detection. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. ECM is meant to slow down locks. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. Viper VPR-F with lots of machine guns + JJ ! 3. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. The only "downside" is the reduced space but honestly I hardly even notice it. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. It's the fastest clan light with all the xl options. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews.